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July 02, 2009, 04:41:57 am
This is a simple patch which corrects a mistake in the Carrington Institute training setup file. You were originally supposed to be able to press the B button while looking at one of the guns from GoldenEye 007 in the firing range display cases to have its name displayed in the bottom left corner of the screen. This feature, while correctly implemented, never functioned because the guns lack the bitflag which allows them to be activated.
The guns, with the exception of the PP7, all use short variations of their real world names, rather than the names they were given in PD. This is odd, considering these strings are relatively new; they are not present in the text file from the 4.4 beta version of the game. If this feature actually made it in, they would use the same names as they do elsewhere in PD. This archive contains a patch to make the guns use their correct PD names.
Download (Readme)
June 21, 2009, 04:05:08 pm
...I decide to finally update this main page. Usually I wouldn't update unless I released something, but this is just too good not to be seen. TimEh has released a brand new mission for GoldenEye, called Island. This has nothing to do with the Dam's island, this is a custom map that perfectly fits the feel of GoldenEye, you can just tell how much work must've gone into creating this. The mission can be obtained here and you can watch a full playthrough below.
[youtube]http://www.youtube.com/watch?v=q1N-O8Yb1Gw&feature=channel_page[/youtube]
Additionally, TimEh has released Paradox, a new multiplayer map that takes full advantage of GoldenEye's portal-based rendering engine. That can be found here and a quick demonstration can be seen in the video below.
[youtube]http://www.youtube.com/watch?v=iWBki8JhE1s&feature=channel_page[/youtube]
GoldenEye's first total conversion is in the works, which will make a new game based on the classic Bond film, Goldfinger. Some early development work can be seen in this thread. I'm contributing a map to this project, and will most likely end up doing a lot of the stage setups, since I enjoy making those a lot more than mapping.
There has also been some progress on the Perfect Dark front. For some time now an alpha version of SubDrag's Perfect Dark Setup Editor has been available. This is an unfinished editor comparable to the 1.X series of the GE Setup Editor. Up until recently, however, no one did anything with it. That has changed, and we now have four new combat simulator setups for PD from 00dark:
Chicago CS Multi
dD Central Multi
dD Labs Multi
G5 Recon Multi
Lastly, since this is my site, a sneak peak at something that may or may not be completed:
December 31, 2008, 12:36:29 am
This is something I've wanted to do for a long time. I had hoped to have it out in time for Christmas, but I held it back to fix a few bugs and spice up a few action blocks.

Download
Readme
I hope you guys enjoy this one, it'll probably be my last for a while.
November 17, 2008, 12:00:41 am
Surprise!
[youtube]http://www.youtube.com/watch?v=e5VJx4_svcM[/youtube]

Download
Readme
August 23, 2008, 09:11:09 am
I completely forgot to post about this here, I released a simple fix for the SrBehemoth battle in Final Fantasy VI yesterday. The designers of said battle obviously intended for you to get two BehemothSuits from it but due to the way the game works when it swaps formations you end up with one BehemothSuit and one garbage item from an empty slot. This corrects it by adding a non-present copy of the first SrBehemoth to the second formation and includes a detailed walkthrough of recreating the fix in the readme.
Download
(Readme)
August 12, 2008, 08:37:45 pm
Finally, some content for my contentless site, and it's not even mine! 
Click here for a complete archive of all the files that were available on BlitzKrieg Innovations before it went down.
July 06, 2008, 02:15:46 pm

I'm fairly certain anyone with even a mild interest in Final Fantasy IV knows that the Easy Type version, which was released in Japan at about the same time the US got its Final Fantasy II, has many interesting changes that aren't present in any other version of the game. Nonetheless if you spend enough time on forums you will inevitably find people who use "Easy Type" and "Final Fantasy II" interchangeably, as if they were identical to one another, despite all the evidence to the contrary available via a quick search online.

However, this erroneous claim is what inspired me to make this hack. Every byte of data that was changed for Easy Type has been ported to the 1.1 revision of Final Fantasy II US, text changes have only been made for the two new swords and anything else that needed text, the rest of the game is left entirely intact. This is as close to what we would have gotten in 1991 had Final Fantasy II US been a localized version of Easy Type. I hope you enjoy playing through this under-appreciated version of Final Fantasy IV.

Download
June 13, 2008, 01:54:20 am
The archive of my old forum is available once again. Simply visit the forum and click the "Archive" button in the main toolbar to journey back to November of 2007, just before Elazul's host decided it didn't like us anymore.
June 07, 2008, 01:49:43 pm
After giving it some thought, I've decided to release a previously private alpha version of my Final Fantasy IV Easy Type translation at Romhacking.net This is an unsupported release, I have not worked on the project in two months and I don't know when I'll get back to it. This release is far more complete than my old translation, and has the added benefit of actually having accurate translations. There are quite a few problems with it but nothing that should stop you from being able to play through the entire game.
Download Here
June 03, 2008, 06:42:09 am
Damn, over a month without an update? That secret Goldeneye project is still in the works, albeit at a slower pace that usual, and I've been working on documenting quite a bit about the game for another project that will probably be going public very shortly.
That's not why I'm making this update though, I just wanted to draw some more attention to all the work that Deathlike2, Phoenix, and everyone else has been putting into documenting the lesser known aspects of Final Fantasy IV. Head over to the FF4 Research & Development forum and check it out if you haven't already.

Thanks to Deathlike2 for these screenshots of unused portions of Yang's battle script.
All content, unless otherwise specified, is copyright ©2007 Dragonsbrethren.