Dragonsbrethren Industries
-News- | -Forum- | -BKI Archive- | -Rockman 5 Endless Archive- | -Rockman 3 Endless Archive- | -Contact-
November 17, 2008, 12:00:41 am
GoldenEye Grid Mission
August 23, 2008, 09:11:09 am
SrBehemoth Fix
I completely forgot to post about this here, I released a simple fix for the SrBehemoth battle in Final Fantasy VI yesterday. The designers of said battle obviously intended for you to get two BehemothSuits from it but due to the way the game works when it swaps formations you end up with one BehemothSuit and one garbage item from an empty slot. This corrects it by adding a non-present copy of the first SrBehemoth to the second formation and includes a detailed walkthrough of recreating the fix in the readme.
Download
(Readme)
August 12, 2008, 08:37:45 pm
BKI Files Archive
Finally, some content for my contentless site, and it's not even mine! 
Click here for a complete archive of all the files that were available on BlitzKrieg Innovations before it went down.
July 06, 2008, 02:15:46 pm
Final Fantasy II *is* Easy Type

I'm fairly certain anyone with even a mild interest in Final Fantasy IV knows that the Easy Type version, which was released in Japan at about the same time the US got its Final Fantasy II, has many interesting changes that aren't present in any other version of the game. Nonetheless if you spend enough time on forums you will inevitably find people who use "Easy Type" and "Final Fantasy II" interchangeably, as if they were identical to one another, despite all the evidence to the contrary available via a quick search online.

However, this erroneous claim is what inspired me to make this hack. Every byte of data that was changed for Easy Type has been ported to the 1.1 revision of Final Fantasy II US, text changes have only been made for the two new swords and anything else that needed text, the rest of the game is left entirely intact. This is as close to what we would have gotten in 1991 had Final Fantasy II US been a localized version of Easy Type. I hope you enjoy playing through this under-appreciated version of Final Fantasy IV.

Download
June 13, 2008, 01:54:20 am
Dbi Archive Returns
The archive of my old forum is available once again. Simply visit the forum and click the "Archive" button in the main toolbar to journey back to November of 2007, just before Elazul's host decided it didn't like us anymore.
June 07, 2008, 01:49:43 pm
Easy Type Alpha 1
After giving it some thought, I've decided to release a previously private alpha version of my Final Fantasy IV Easy Type translation at Romhacking.net This is an unsupported release, I have not worked on the project in two months and I don't know when I'll get back to it. This release is far more complete than my old translation, and has the added benefit of actually having accurate translations. There are quite a few problems with it but nothing that should stop you from being able to play through the entire game.
Download Here
June 03, 2008, 06:42:09 am
Final Fantasy IV Research
Damn, over a month without an update? That secret Goldeneye project is still in the works, albeit at a slower pace that usual, and I've been working on documenting quite a bit about the game for another project that will probably be going public very shortly.
That's not why I'm making this update though, I just wanted to draw some more attention to all the work that Deathlike2, Phoenix, and everyone else has been putting into documenting the lesser known aspects of Final Fantasy IV. Head over to the FF4 Research & Development forum and check it out if you haven't already.

Thanks to Deathlike2 for these screenshots of unused portions of Yang's battle script.
April 20, 2008, 05:59:32 am
Yes, it's another Goldeneye update
I was going to hold off on this one for a bit longer, I've got another secret project in the works but I haven't had a chance to properly test it yet, so I might as well update now before these become really outdated.
First up, a patch to enable Rare's unused multiplayer setups for Statue and Cradle:
These setups were previously available via GameShark/Action Replay but since Mupen64K doesn't support cheats there's no way to play them online without this patch. I tried to make it as "official" as possible, the maps replace Stack and Basement (Which, for those of you who don't know, are just two extra Library setups that divide the map in half), you need to complete the solo missions before they're available, they fall in the correct order on the selection screen, and are limited to two and three players respectively. They both suck, by the way, which is why they were cut, Statue is nearly unplayable.
Download
And another nearly unplayable one, this time my own creation, a multiplayer setup for Control:
Limited to two players because it lagged terribly with three and crashed with four, this sections off the main control room from the caverns and warehouse areas. It's a fairly small map so it's fun with two players, but it gets very slow in the control room despite many attempts to make it run as smooth as possible. If you don't mind a little slowdown give it a try.
Download
Many thanks to Wreck for testing both of these online with me and Scorpion for helping test Control with three players.
March 16, 2008, 09:00:15 am
Goldeneye News Roundup
Originally I was just making this post to show a video of my Office mission, however I decided to give it a little more content for anyone who isn't up to date with what the GE hackers are up to. First off is said movie, it shows a full 00 Agent playthrough and I take my time to show off every part of the map:
I need to register Hypercam to get rid of that watermark, it's really annoying...
More Perfect Dark map conversions were made, Skedar (CS) by zoinkity and Villa (CS) by Kode-Z. Skedar is complete with a beta bridge cut from the final version of PD. All Perfect Dark maps are being redone to be compatible with Goldeneye, check out the pretty pictures here.
Scorpion released a new mission taking place in the second Bunker, Bunker 3: Ruins and is currently working on a Surface 3 to go along with it.
bmw released a brand new multiplayer map created with Hammer, Courtyard. It's a nice map but I haven't had the chance to play it with anyone else yet. Wreck is working on a new map as well, Castle.
Why anyone would care about a canceled remake when they could be playing these new missions and multis is beyond me...
February 17, 2008, 04:54:32 pm
GoldenEye 007: Office Tower Map Completed
See the news post below for screenshots.
Download
Thanks to Wreck for correcting the texture issues with Rice's plugin, I completely forgot to credit him in the readme and don't feel like uploading the entire thing again.
All content, unless otherwise specified, is copyright ©2007 Dragonsbrethren.


