Rockman 5 Endless Archive - Strategies

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    This page provides strategies for getting through difficult areas and screens in Rockman 5 Endless. If you have any suggestions for areas to be added to this page, and/or your own strategies for getting through them, feel free to contact me.

Note: As of November 12th, all of the area strategy names on this page have been replaced with the official numbering from the hack's area practice mode. In the event an area appears under more than one number, the lowest number will be used, assuming new areas will occupy the later numbers in future versions of the hack.

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General Strategies

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Area-Specific Strategies

Area Selection

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Gravity Man Area 4

Gravity Man Area 4 Screenshot

The "proper" way to do this area. At first glance it appears this is a single, bottomless screen but the area actually scrolls down. Do note that you can simply sail over to the teleporter using Rush Jet and avoid all of this.

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Gravity Man Areas 5 & 6

Gravity Man Area 6 Screenshot

There are two variations of this area, the first one (area 5) is not difficult at all, simply hold right to run out onto the spikes without jumping, you'll cross the entire section with no problem. The second one (area 6) features two wide gravity swappers over holes in the floor and ceiling, and is much more difficult if you don't know what you're doing. Again simply walk out onto the spikes, when you reach the first swapper over the holes hold down the A Button to increase your velocity, and continue holding it until you clear all four swappers.

This method was discovered by Lenophis, although it is also mentioned (in Japanese) on Rock5easily's homepage.

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Gravity Man Areas 7

Gravity Man Area 7 Screenshot

And you thought lasers were bad! The second screen requires you to grab onto ladders while the gravity is reversed, which can be confusing. The third screen seems impossible to clear without taking damage; you cannot call Rush Jet and the Super Arrow doesn't act as a platform with the gravity reversed.

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Wave Man Area 3

Wave Man Area 3 Screenshot

At Leno's request, using Rush Jet to render the new Wave Man bubble area completely painless.

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Stone Man Area 5

Stone Man Area 5 Screenshot

This is a modified version of an original Stone Man area. Beware of the pits on the last screen, jump over the two sections with parts of the rock structure missing.

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Star Man Area 2

Star Man Area 2 Screenshot

This area is taken from the original Mega Man 5, but the teleporter placement at the end can be confusing. Make a very light jump and take advantage of the low gravity to sail right into the teleporter. Alternatively, you can use Rush Coil to make a stepping stone in the spike pit and jump to the teleporter, or run Rush Jet into the wall and fall into the teleporter.

Thanks to romscout for the Rush Jet suggestion.

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Napalm Man Area 7

Napalm Man Area 7 Screenshot

This area might be confusing; you can stand on top of the drills, something you might not have discovered in the original game. Here Leno uses Rush Jet and Rush Coil to make this area easier, it can be done without either by using the drills as platforms.

Thanks to Lenophis for the video demonstration.

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Blues (Proto Man) Stage 4 Area 7

Blues 4 Area 7 Screenshot

The secret to this area is to not shoot the missles; instead, just jump over them and any shrapnel and you should make it through unharmed.

Thanks to Lenophis for the video demonstration.

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Wily Stage 1 Area 4

Wily 1 Area 4 Screenshot

Just like Quick Man's stage in Mega Man 2, except this time you don't have the Time Stopper--you do have the Gravity Hold, which can mimic it for any lasers currently on the screen. Unlike in Mega Man 2 you cannot complete this area by running alone, you must use the slide. This area loops infinitely; ignore the teleporter the first time you see it and land in it on the return trip.

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Wily Stage 2 Area 3

Wily 2 Area 3 Screenshot

No particular part of this one is really hard, a few of the screens are confusing at first, though. The underwater physics may throw you off; just practice this area until you get it.

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Wily Stage 3 Area 1

Wily 3 Area 1 Screenshot

The only difficult part of this area is the third screen, where you must climb "steps" while lasers are fired from the hole in each one. In order to make it to the top fast enough you need to make very light jumps, otherwise you won't have enough time to make the next jump after landing. Alternatively, just use the Gravity Hold to stop the lasers on this screen after they are fired. The screens after the steps simply require you to slide through them.

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Wily Stage 3 Area 2

Wily 3 Area 2 Screenshot

This one really isn't hard at all. The only part that might cause trouble is the sixth screen, where you have a choice of going left or right--go right, as the video demonstrates.

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Wily Stage 3 Area 4

Wily 3 Area 4 Screenshot

An auto scrolling area, which speeds up at certain sections. Use the slide to get all the way to the right side of the screen so you have plenty of time to do any of the jumps, especially the last set, which is the most difficult. The screen moves so fast at the end that you must jump immeditely to make it to the next platform.

Thanks to Lenophis for the video demonstration

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Rockman 5 Endless was created by Rock5easily.
Dragonsbrethren is in no way trying to take credit for their work; this is simply an archive of past versions of the hack.

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